Four different types of prop explorations for an eldritch horror game brief, set in a post-apocalyptic 1930s world. In the concept, players are hunters, seeking to defeat Cosmic horror creatures using only the resources they can find and craft. I worked on creating a slew of different ideas for each, and then exploring different variations of a select few streetlamp concepts. I also included a little sneak peek at a later piece of the design, in the "premium" skin sketches.